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| Member | AKA | contribution | url |
|---|---|---|---|
| luutifa | gustafla | code, design | https://gustafla.space |
| kallok | luks | music | https://kallok.net |
This sphere traced SDF demo was mostly put together by hacking my previous shaders at the Graffathon party. The demo won 1st place in the Advanced compo. I had been exploring SDL3 GPU and had written a new shader display engine around it in Rust. The Rust rocket library also got a few QoL updates from me during development :)
This widescreen demo was the result of learning wgpu. I also submitted PRs to a new rocket library in Rust. This was Mehu's first time doing deferred rendering and shadow mapping in a demo. I very much liked the idea of the widescreen demo compo.
A demo for the Raspberry Pi (original model B). I wish I had titled it "Going Down".
A demo for the Raspberry Pi (original model B).